Bibliography – Creating Screen Fiction Research

Bibliography

A Look Through 14 Beautiful Video Game HUD Designs. 2015. A Look Through 14 Beautiful Video Game HUD Designs. [ONLINE] Available at:http://feedgrids.com/originals/post/a_look_through_14_beautiful_video_game_hud_designs/. [Accessed 12 March 2015]

BBC Academy – Production – Profile: 1st assistant director. 2015. BBC Academy – Production – Profile: 1st assistant director. [ONLINE] Available at:http://www.bbc.co.uk/academy/production/article/art20130702112135660. [Accessed 19 February  2015]

 

BBC Radio 4 – The Media Show, The Clarkson Row and Handling ‘Difficult’ stars, The Future for Netflix, The Green Party Media Policy. 2015. BBC Radio 4 – The Media Show, The Clarkson Row and Handling ‘Difficult’ stars, The Future for Netflix, The Green Party Media Policy. [ONLINE] Available at: http://www.bbc.co.uk/programmes/b055gcbf. [Accessed 18 March 2015]

 

CREW CALL: Location Manager/Scout Rob Story – YouTube. 2015. CREW CALL: Location Manager/Scout Rob Story – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=6R_W2WDTi2k. [Accessed 26 Janurary 2015]

First Assistant Director Greg Zekowski interviewed by Robert Reber (cinematographer) – YouTube. 2015. First Assistant Director Greg Zekowski interviewed by Robert Reber (cinematographer) – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=89f87abF2Wc. [Accessed 15 Feburary 2015]

I am the location scout for the show Breaking Bad AMA : IAmA. 2015.  [ONLINE] Available at:http://www.reddit.com/r/IAmA/comments/zaw2h/i_am_the_location_scout_for_the_show_breaking_bad. [Accessed 26 Janurary 2015]

Location Manager (Film) | Creative Skillset. 2015. Location Manager (Film) | Creative Skillset. [ONLINE] Available at:http://creativeskillset.org/job_roles_and_stories/job_roles/2943_location_manager_film. [Accessed 25 Janurary 2015]

Advertisements

Special Effects and Graphics – Research and Creation

For pre-production I took on the role of SFX/Graphics. As our film is meant to centre around a video game addiction the script calls for some graphics that makes the audience feel as though they are in a video game. To achieve the video game feel I researched how first person shooting games look and feel to the player and will try and replicate this with the use of Adobe After Effects and Photoshop.

Ghost_Recon_2 metroid_1

To create my initial concept I looked at examples of real video games. We discussed using video game footage in our film but this would cause a problem with copyright and we wouldn’t be able to use our own ‘game’ footage underneath which is important in moving the story forward.

There were also a number of templates online for computer game Heads up Displays (HUD) but these again would infringe copyright and also had copyrighted logos involved from real computer games.

I decided to use these HUD’s and the templates online to learn how to adapt them for our project.

game_look

I used photoshop to create static images such as the text backgrounds and targets, then animated them with text and motion effects in After Effects. I overlaid a grid effect, cartoon and a colour gradient to try and replicate the game colour and high contrast look.

chat screen 2 chat screen audio premier

To create the ‘screen chat’ graphic that is displayed on screen I created a screen from scratch again in After Effects and Photoshop. I used images such as Army men and satellites to emphasis the games violent genre and used motion toles to make slight movements to give a more professional feel and make it more interesting for the audience. I incorporated audio effects that hopefully will be used in the final version of the film that sound like a home screen of a video game. roto

For our gun scene we wanted something highly exaggerated to finally get the ‘Unreal’ message across to the audience. I used rotoscoping to cut enable me to place explosion visual behind the character and again included the HUD effect.